Articles

  • Unpublished
    • Ethics and Entertainment: Done for a class but definitely something I enjoyed writing and researching. It's on censorship of entertainment forms throughout time and the ethics of such censorship
  • Published Works
  • Talks
    • Intro to Game Architecture: Presentation concerning the importance of architecting code, using design patterns and utilizing best practices in game development. Includes examples of design patterns and common problems associated with ignoring their importance. First given to the University of Maryland, 11/27/2006.
    • Breaking in to the Game Industry: Presentation about how to break into the industry, starting with selecting a school and going all the way to networking and keeping yourself educated once you have a job in the industry. Talk given to the DC Chapter of the IGDA.
    • Agency Theory 20/20: An intro presentation on Agency Theory (for game design) with the constraint that the talk must consist of 20 slides where each slide could only last 20 seconds. There are plenty of talk notes to let you know what I was saying for each individual slide. This talk was given to the Boston Post Mortem, the Boston IGDA chapter, on January 16th, 2008