Talks
- Intro to Game Architecture: Presentation concerning the importance of architecting code, using design patterns and utilizing best practices in game development. Includes examples of design patterns and common problems associated with ignoring their importance. First given to the University of Maryland, 11/27/2006.
- Breaking in to the Game Industry: Presentation about how to break into the industry, starting with selecting a school and going all the way to networking and keeping yourself educated once you have a job in the industry. Talk given to the DC Chapter of the IGDA.
- Agency Theory 20/20: An intro presentation on Agency Theory (for game design) with the constraint that the talk must consist of 20 slides where each slide could only last 20 seconds. There are plenty of talk notes to let you know what I was saying for each individual slide. This talk was given to the Boston Post Mortem, the Boston IGDA chapter, on January 16th, 2008
- Tools of the Trade: A talk about tools used in the game industry and how they can be improved. Almost all of the talk is held in the speaking nodes. This talk was given originally to the Game Development students at Becker College on 10/1/2008
- Agency Theory (In Depth): Another talk about Agency Theory, this one a little more in depth than the Agency Theory in 20/20 talk. This was originally given to the WPI IMGD students on 12/4/2008.
- I Can Slack Off, My Code's Compiling!: A talk about the cost of bad builds and potential ways to correct them. This talk was first given at the GameX industry summit in 2009.